- #How to port mods to skyrim special edition how to
- #How to port mods to skyrim special edition install
- #How to port mods to skyrim special edition mod
- #How to port mods to skyrim special edition update
(Plugins saved in the Oldrim CK are in form 43.)
#How to port mods to skyrim special edition update
It will detect your SSE installation and configure everything for you.) The CK is required for the following three functions when converting a mod:ġ) using the Archive.exe tool to repack extracted BSAs in a format that SE can read,Ģ) using the HavokBehaviorPostProcess.exe tool to update Oldrim animations to to be compatible with 64-bit Havok,ģ) updating plugins (ESPs or ESMs) to form 44. SSE Creation Kit (CK) - (Download "Bethesda Launcher" at the bottom of page, install, and run. (To make working with BSAs easier, I recommend associating BSA archives with BAE as shown above.) In order for SE to read them properly, they must be unpacked.
No installation necessary, simply unpack to a safe location.) BSA archives packaged by the Oldrim CK are in a format that is incompatible with SE. Situations like that, just follow the process outlined below, and you should be fine.īethesda Archive Extractor (BAE) - (Standalone executable. Much of the time you'll see a post saying something like: "Just ported this to SE and it works great!" In
Often, other users will detail any potential issues you may run
#How to port mods to skyrim special edition mod
I recommend first reading the comments section of the mod you want to port. Running off, porting 20 mods and installing them all at once is a bad idea.ģ. That way, if you run into issues, it will be easier to pinpoint the source of your problem. When you port mods from Oldrim, it is advised that you do so one at a time. If the mod you are porting contains a SkyProc Patcher, please read "Addendum 2."Ģ. In some cases, the DLL may have to be modified/recompiled.
#How to port mods to skyrim special edition install
The only notable exceptions are certain SKSE mods that install a DLL. This process will work for almost any mod, including mods that require SKSE. It is to be understood that use of this guide is at your own risk.ġ. That being said, I cannot be responsible for user error, acts of God, etc. I personally have had no issues with the following methods, and if you read and understand this guide fully (including the documentation found in the links I have provided) you shouldn't have any issues either.
#How to port mods to skyrim special edition how to
This guide is based on sound information I have gathered while learning how to mod Skyrim SE for myself.
I have used the following process to successfully port dozens of mods to Skyrim SE without issue. Once you do it a few times, it will become second nature. The process itself is actually pretty simple though, trust me. If it seems long winded, that's because I wanted to cover all of the bases. This guide is intended to be super dumbed down, so people that are at the level that I started out at can understand it. But I know there are people out there that are just as clueless as I was, so I figured I'd write this up. Now that I know what I'm doing, the process is trivial I don't even have to think about it. While the information was definitely there to be found, it wasn't always particularly accessible, and much of the time the instructions seemed like they were geared towards people that already knew how to do it. When I first started modding Skyrim SE, I had to bounce around from site to site and piece together the information needed to properly port Oldrim mods. I will, however, leave this guide up for anyone still interested in using this method. You'll still need the CK to convert the ESP, but CAO appears to do everything else. For a much simpler method, check out Cathedral Assets Optimizer. Ok, so it looks like this guide is officially obsolete.